/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_

#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000

#include "OutdoorPvP.h"
#include <ace/Singleton.h>

class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;

struct OutdoorPvPData
{
    OutdoorPvPTypes TypeId;
    uint32 ScriptId;
};

// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
public:

    // ctor
    OutdoorPvPMgr ();

    // dtor
    ~OutdoorPvPMgr ();

    // create outdoor pvp events
    void InitOutdoorPvP ();

    // called when a player enters an outdoor pvp area
    void HandlePlayerEnterZone (Player * plr, uint32 areaflag);

    // called when player leaves an outdoor pvp area
    void HandlePlayerLeaveZone (Player * plr, uint32 areaflag);

    // called when player resurrects
    void HandlePlayerResurrects (Player * plr, uint32 areaflag);

    // return assigned outdoor pvp
    OutdoorPvP * GetOutdoorPvPToZoneId (uint32 zoneid);

    // handle custom (non-exist in dbc) spell if registered
    bool HandleCustomSpell (Player * plr, uint32 spellId, GameObject* go);

    // handle custom go if registered
    bool HandleOpenGo (Player * plr, uint64 guid);

    ZoneScript * GetZoneScript (uint32 zoneId);

    void AddZone (uint32 zoneid, OutdoorPvP * handle);

    void Update (uint32 diff);

    void HandleGossipOption (Player * player, uint64 guid, uint32 gossipid);

    bool CanTalkTo (Player * player, Creature * creature, GossipMenuItems gso);

    void HandleDropFlag (Player * plr, uint32 spellId);

    typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
    typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
    typedef std::map<OutdoorPvPTypes, OutdoorPvPData*> OutdoorPvPDataMap;

private:

    // contains all initiated outdoor pvp events
    // used when initing / cleaning up
    OutdoorPvPSet m_OutdoorPvPSet;

    // maps the zone ids to an outdoor pvp event
    // used in player event handling
    OutdoorPvPMap m_OutdoorPvPMap;

    // Holds the outdoor PvP templates
    OutdoorPvPDataMap m_OutdoorPvPDatas;

    // update interval
    uint32 m_UpdateTimer;
};

#define sOutdoorPvPMgr ACE_Singleton<OutdoorPvPMgr, ACE_Null_Mutex>::instance()

#endif /*OUTDOOR_PVP_MGR_H_*/
